Some text is pretty hard to read which is mainly due to the resolution of a VR headset when it comes to smaller text but I’m sure something could also be done within the game to make it easier. Sometimes the menu will even be behind you, it seems like it’s dependent on where you’re looking when it boots up.Īfter being able to launch the game then you’re basically good to go. For some reason, the game will only interact with the menu when you’re looking at it at the right angle. When you boot up the game in VR and you’re at the main menu it is sometimes hard to navigate. Subnautica has been compatible with VR headsets for quite some time now but since the full release they have squashed most of the bugs.Īlthough it is at a much better point than it was in the past, there are still a few bugs that can be annoying at times. With that, the locomotion is on point here and you can tell some time went into the development of the VR portion. So for those of you that need teleportation or dashing around to avoid motion sickness, you’re not going to find it here. Since I’ve put in a lot of time in playing VR games I’ve been able to get used to smooth locomotion in VR. When you’re playing in VR you need to have a high frame rate otherwise it almost isn’t playable. Personally, I’ve only gotten a slight headache when the game at times decides to lag a bit. You move around just as you would normally, either with the joystick or with WASD if you used a keyboard/mouse. Some people that have played it in VR have experienced a type of motion sickness which is understandable since there aren’t really any “comfort” options to use. My rig has an i7-7700k at base clock and a GTX 1070 for the GPU and I don’t get too many hiccups in performance, only slight drops in FPS when moving into a new area that’s being rendered. Graphically, nothing was really “dumbed down” to help with performance. While swimming around and exploring, odds are that you’ll forget that you’re even using a controller.įor example, if you go to stretch in real life you might stretch in a way where you avoid hitting a ladder or a wall… but they’re obviously virtual! You could play standing, but I found it more comfortable to use a swivel chair and to simply spin around when wanting to turn like that. The main difference is in looking around, you’re able to look around a full 360°. It’s best to use a gamepad, I prefer the Xbox One controller for it. Subnautica in VR has the same exact controls as playing on a flat screen.
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